/* 
 * File:   resources.h
 * Author: Voren
 *
 * Created on June 20, 2012, 4:41 PM
 */

#ifndef RESOURCES_H
#define	RESOURCES_H

struct IRSignal {
    int playerID;
    int weaponID;
};

enum IRState {
    Waiting,
    Receiving,
    Idle
};

enum LogState {
    Visual,
    PC

};

enum ControllerState {
    Initializing,
    Starting,
    Alive,
    Dead,
    Uploading
};

enum SpeakerState {
    Beeping,
    SpeakerWaiting
};

enum LedState {
    Displaying,
    Blinking
};

#endif	/* RESOURCES_H */

